![]() ![]() Use your flashlight on the different eyes to unlock the door. Aim for the eye at the back of the room to unlock a passage. Collect a more powerful flashlight from the desk. Pull the cart to position it level with the shelves under an air duct. Follow the power wire to find the power supply.Īctivate the switch and go to the trolley facing the valve. In front of the valve, there is a cart stuck in an electric puddle. Activate it to trigger the water and extinguish the flames. At the back to the west of the room, there is a valve. Return to the main hallway to open the hall door with the key. You find the hall key on a cork board in the staff room. To reach the room, you must press the switch to turn off the electricity. The staff room is blocked by a puddle of electric water. Interact with the statue in the center of the room to get a piece of funicular ticket.Įxit the infirmary and enter the conduit facing the infirmary. Climb the ladder and sneak through the conduit to reach the infirmary. Take the cart back and place it on the shelves under the air duct. ![]() Climb the cart ladder to reach the valve. Catch the trolley near the shelves and place it under the valve. On the left in height, is a yellow valve. Go into the next room through the breach in the wall. Enter the restroom west of the staff room. To the west, the hall door is locked with a key. In the school, go forward and go through the double doors to reach the main hallway. Hide behind the hedges and move forward when the monsters have their backs to you. Retrace your steps to go to the school entrance. Go under the ladder to reach the office and collect the school key. With the main door locked, head east to reach the caretaker’s office. Pass over the debris of wooden planks to reach the school.Įmily is in the school, you must join her. Straight on, climb the ladder to discover the city. Slide the gate door using the yellow handle. Proceed up the stairs and continue your way. Hop on the funicular at the back of the ticket office to reach a whole other world.Įxit the funicular and go up the stairs to get a flashlight. Continue on your way up the stairs that lead you to the funicular ticket office.Īfter the cutscene, pick up a funicular ticket near the ticket office. So far I’m having fun just hopping in and playing for 30 minutes at a time, so expect a full review to come next weekend.To reach the office door, push the trolley with the yellow handle to allow you to pass. The game is a bit heavy-handed in delivering on the core premise, and even though I am only a couple hours into it (the game is apparently quite short, coming in at around 5-12 hours depending on how you play), I have a pretty good feeling about why your sister disappeared thanks to the title and a lot of visual set pieces in the world. Combat isn’t really combat you’ve got a flashlight you can play with, but otherwise, you’re doing your best just to find your sister in the weird dimensional rift of your home town while avoiding the monsters. Overall, it plays a lot like A Plague Tale crossed with Stray, and the stealth is reasonably solid. ![]() You get chased by bullies, and end up transported into an alternate Tim Burton-esque dimension of your town where things get wild and scary. The game’s core premise is you are a little girl, your sister went missing, so you’ve been plastering flyers all over town. Thankfully, the developers pushed it back out now and it’s available for most major platforms. Gylt didn’t just come out it was actually released in 2019 as a Stadia exclusive, but Gylt disappeared with Stadia when Google shut it down. ![]() While I wait for other games to capture my interest (sorry, Jagged Alliance 3, but I left that series behind with the first title), I saw Gylt pop up on Steam, and thought it sounded like a nice diversion. Written by wfl Polymath with a passion for accessible gaming, stealth & sniper games, precision shooting and founder of Ghost Gamer News ![]()
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