![]() ![]() A similar paradox can be seen in Cyberpunk 2077, a video game that oozes contempt for big businesses that accumulate weather and power at the expense of the environment and the welfare of their workforce, but also happens to be an AAA title made by a big game publisher and studio criticized for forcing video game developers into a crunch culture where they work in constant overtime. As a single-player adaptation of Cyberpunk Red, the video game Cyberpunk 2077 tweaks the rules of the tabletop RPG so the main character, a customizable "Edgerunner" street mercenary, can complete dangerous jobs solo and acquire more cybernetic augmentations without suffering from unpleasant side effects.Ī bitter irony about real-world Punk culture is that it started out as Do-It-Yourself and anti-commercial in ethos, but over time was itself commercialized by fashion companies, big-name music studios, and big business in general across a wide range of mediums - including video games. ![]() The Shadowrun tabletop RPG, which blends cyberpunk with D&D - style fantasy, and the Cyberpunk Red RPG, a straighter example of the cyberpunk genre - draw heavily from William Gibson's early Sprawl trilogy, featuring character creation systems and gameplay mechanics designed to let players create crews of "punk" cyborg criminals who live an outlaw lifestyle free from corporate ownership, but do have to pay the bills by completing missions of theft and subterfuge for untrustworthy clients. This includes virtual realities full of strange glowing polygons, computer hackers that "jack in" to computer decks with neural implants, and "street samurai" urban mercenaries with cybernetic augmentations and warrior codes bastardized from Japanese culture. Besides creating names for modern-day computer concepts such cyberspace, Gibson's novels also codified some of the strangely anachronistic tropes seen in movies like the Matrix. ![]()
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