![]() ![]() For one thing, every individual structure, soldier and upgrade type has something that needs to be constructed, upgraded or supplemented before you can work on building that next structure or researching that next soldier class or battle ability improvement. Of course, you cannot expect to build (or even upgrade) every possible structure right away. (You can also cash in on small-scale amounts if you want to, but it's not recommended unless absolutely necessary.) Once you do have your resources collection at a sufficient level for the soldier training, structure building or whatever you need done, you'll be all set to click on the relevant structure, interface toggle or whatever else is connected to what you're getting ready to do. Very mundane stuff if you ask me, but at least the developmental department got all of the basic necessities packed in there.Ĭollection of resources isn't 100% automatic, however, so whenever your nuke core and/or crystal drilling units are completely loaded up (generally after one real-life hour per unit when you first start out) you'll get an exclamation icon that lets you know when it's time to cash in. And your staging areas and barracks provide your troops with preparation facilities and housing provisions, respectively. Tech labs allow you to research troop capability improvements. Reactor units load you up with uranium faster than any of those controversial Iranian nuclear operating units, for example. and on their own turf, of course.Īs you proceed to build up your own base after that part is over with, you'll get to know what each of the other structural types are in rapid succession. ![]() After identifying yourself and the initiation of the battle, however, you'll be able to defend yourself relatively easily - which then gives you time for the completion of your first chance to return fire on the enemy. That's where you come in, of course.Īs you enter the game for the first time, you'll be tasked with setting up your first structural units and starting up your first battle scenarios, including one ambush that hits you not very long after you get started, leaving you with very little time to get ready for the coming onslaught. but who has now literally abandoned the place, leading to the union's breaking up as the scattered fations have begun to attack each other in an all-out civil war. ![]() I did try a ported version of an Age of Empires game at one point, but it was just a bit too much for me but after trying Edgeworld, which just so happens to be a complete, multi-user sci-fi take on the format, I have to say that the real-time strategy format has exceptional potential in the MMO marketplace.Įdgeworld drops you into the boots of an interstellar commander for a portion of a galactic union that has scattered apart into pieces after going colonial on a planet that was expected to be the home of an alien society known as the Ceruleans, who the union was once at odds with. Let's face it right away on this first: I don't usually play strategy games. "Edgeworld is a fantastic example of a MMORTS that should be more than enough to satisfy the preferences of even the most hardcore RTS fanboys out there, even in relation to the MMO subset of the genre." ![]()
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